![]() ![]() Both Junker Queen and Sojourn had incredibly high usage in the beta, but Queen was not only far above a 50% win rate, she was also a head above all other heroes. Unmirrored win rates paired with the high usage rate from the last chart show just how powerful Queen was at the start of the beta. ![]() This chart shows the unmirrored win rates, or the win rates of heroes when only one team in the match fielded that hero. Hero unmirrored win rates– First week of Overwatch 2 beta For that task, we examined their unmirrored win rates to get a better picture of their power level: If we wanted to consider balance adjustments for either hero, we had to look at more than just their relative popularity. We expected this kind of interest in Overwatch’s newest heroes, especially with a group of beta participants in console players who hadn’t had the chance to try them out yet. Sojourn, for example, was nearly as popular as Queen in this regard, at more than five weighted usage rate for most of the beta. This metric is an excellent barometer for hero popularity, but this alone isn’t enough to indicate that a hero is too powerful. Junker Queen blasted into the Overwatch roster with a whopping 7.5 weighted usage rate, meaning that she was played more than seven times as often as the average for the tank role. You can learn more about weighted usage rate in the prior stats blog, but you can think of it as how often a hero is played, relative to the number of heroes in its role. This chart illustrates the relative usage rate of heroes compared to the equilibrium usage rate for their role. #Battlenet logo PcIf anything, the win rates of heroes on console platforms were closer together than on PC! With this in mind, for the rest of this blog the metrics displayed will be a combination of PC and console data, but for all those data enthusiasts out there, here is a table of unmirrored win rate differences throughout the entire beta, split by PC versus console: Hero While there were differences in win rates for particular heroes on console versus PC, we were quite happy with the overall balance of heroes throughout the beta on both platforms. This can–and does–create different strategies that work better with either a controller or a mouse and keyboard. Overwatch finds itself in a similar situation to other cross-platform titles, where we have a playerbase that enjoys our game on many platforms and with many different input control schemes. Finally, this beta was opened to console players, which meant ensuring that no hero was over or under tuned on all platforms was a chief concern.ĭATA, DESIGN, AND COMMUNITY COLLABORATIONīefore we get too deep into the analysis, let’s talk about the PC versus Console balance split. #Battlenet logo fullHowever, Queen wasn’t our only focus this beta began with a smorgasbord of hero changes, including a full reimagining of the damage role passive. The design team wanted to ensure that she was just as powerful as the Queen we saw in her cinematic, but not so powerful that she dominated the entire beta. The highlight of the second beta was, of course, Junker Queen. In this blog, we’ll be walking back down that same road to show how we used these metrics to inform decisions that were made during the second beta. ![]() ![]() This data, along with healthy amounts of player feedback, user research, internal discussion, and lots and lots of gameplay are the cornerstones of the hero balance process. The second Overwatch 2 beta has ended, and that means it’s time to talk data–again! In our previous beta statistics blog, we took you behind the scenes to learn more about Overwatch data and statistics like weighted usage rate, unmirrored win rate, and more. ![]()
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