![]() Medium armor and a few PRR/MRR past lives will aid your durability greatly. Being close allows me to slap a mob with my swords to get back a Force's Point charge. That doesn't mean I'm nuking from across the map. I don't take Knight's Transformation because I personally hate being confined to melee range to cast anything not named Meteor Swarm. Use crowd control, be it your own or that of others. The point of the melee ability on this build is mainly to charge Force's Point to get +20 USP. If you try to wade into melee on higher skulls, you will likely end up as a soulstone. You'd still be far from it even if you could get CHA to weapon damage. * Don't go in thinking you are primary melee DPS. While you use STR for weapon damage for much of Heroics, you don't have any feats that require a certain amount, so dump it if you have to in order to get your DEX right. Reorder the feats if your race and tome situation would allow you to take TWF sooner or force you to take it later. As long as you can hit 15 base DEX with tomes, you're fine. School Specialist: Evocation (Tier 2 Magister) Energy Burst: Fire III, Spell Knowledge IIIĢ. Out with bang: Fire III, Precise: Evocation II, CharismaĤ. Energy Sheath: Electricity III, CharismaĢ. Wand and Scroll Mastery III, Awareness Iġ. Harper Enchantment, Traveler's Toughness IIġ. Force's Point, Armored Arcana, Charismaġ. Eldritch Accuracy, Synergetic Magic, CharismaĤ. Improved Shield III, Spellpower Boost IIIģ. Eldritch Strike, Spellsword, Imbue the Blade, Subtle ForceĢ.Awaken Elemental Weakness, Evocation Focus Efficient Heighten I, Spell Critical, Charismaĥ. Efficient Maximize II, Spell Penetration, Spell Critical, CharismaĤ. Efficient Quicken II, Spell Critical, Fanning the Flames IIIģ. One with the Inferno I, Spell Critical, Conflagration IIIĢ. Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation, Elemental Persistance, Elemental Apotheosisġ.Spell swaps: Acid Spray -> Merfolk's Blessing (14) Mass Hold Monster (18), Meteor Swarm (19), Wail of the Banshee (20) Otto's Irresistible Dance (16), Incendiary Cloud (17), Sunburst (19)ĩ. Delayed Blast Fireball (14), Otto's Sphere of Dancing (15), Finger of Death (17)Ĩ. Circle of Death (12), Flesh to Stone (13), Chain Lightning (15)ħ. Prismatic Ray (10), Cyclonic Blast (11), Break Enchantment (13), Ball Lightning (15)Ħ. Wall of Fire (8), Dimension Door (9), Phantasmal Killer (11), Fire Shield (13)ĥ. Fireball (6), Acid Blast (7), Displacement (9), Haste (11)Ĥ. Scorch (4), Knock (5), Resist Energy (7), Gust of Wind (9)ģ. Fire Bolt (1), Sonic Blast (1), Acid Spray (2), Jump (3)Ģ. Search ½ ½ ½ 1 1 1 1 1 1 ½ ½ ½ ½ ½ ½ ½ 11ġ : Spell Focus: Evocation OR Eschew Materialsģ : Completionist OR Spell Focus: Evocation OR Past Life: WizardĢ1 Epic : Past Life: Wizard OR Empower Spellģ0 Epic : Embolden Spell OR Empower Spellģ0 Legend : Scion of: Plane of Air OR Plane of Fire OR Arboreaġ. This version is a Gnome because I'm doing Gnome racials. So I incorporated some aspects of the Fusion Reactor build into the archetypal Fire Sorc that's been wrecking Heroics and Legendary alike, and I've got a build with serious spice. Variety, after all, is the spice of life, and chaining together Delayed Blast Fireballs with Meteor Swarms was effective, but ultimately bland. ![]() I've played a Fire Sorc before and while it was fun, it felt too one-trick for my tastes. The build I've been doing on Ina's current life (as of the writing of this post) has been an unusual one - but a fun one. ![]()
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